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    Filament Games is now a Roblox Developer!

    Roblox, the global online platform and content creation system sensation, just announced its ambitious foray into online interactive educational experiences, and Filament Games is THRILLED to be part of this rollout! Say WHAT? How did this happen? Over the past several months, Filament Games...
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    A Video Game for Designing Robots, with Dan White (Podcast)

    Interested in learning more about RoboCo and the future of digital robotics? You’re in luck! CEO Dan White and Pius Wong, mechanical and biomedical engineer of Pios Labs in Austin, TX, met to discuss our favorite wholesome sandbox robotics game and more on a new episode of The K12 Engineering...
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    How to Get Hired at a Game Studio: Game Designer Edition 2021

    In our How to Get Hired series, we interview hiring managers all about their departments, their best practices for success at Filament Games, and qualities in applications and applicants that make an impression. For this installment in the 2021 reboot of this series, we interviewed Chief...
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    Game-based Learning and Passion-based Learning

    I think this is it. I think we’ve found it. A duo to rival the widely heralded perfect pair, game-based learning and STEM. What duo is this, you ask? Game-based learning and passion-based learning. via CBR Pictured from left to right: Passion-based learning, game-based learning, and STEM...
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    Excellent Learning Games That Teach ELA and ESL

    It’s been too long since we’ve covered some excellent ELA (English Language- Arts) and ESL (English as a Second Language) learning games on the blog! via Giphy As we mentioned in our last post about ELA games, they tend to be a bit — how do we put it? More slippery and less straightforward...
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    What’s New in Game-based Learning – November 2021

    Be-leaf it or not, the month of turkey, pumpkin pie, and cranberries galore is upon us! And with every new month comes a new installment of What’s New in Game-based Learning, a cornucopia of noteworthy news from all around the world to keep you updated on GBL while you sip that PSL. Let’s get...
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    How to Get Hired at a Game Studio: Game Engineer Edition 2021

    In our How to Get Hired Series, we interview hiring managers all about their departments, their best practices for success at Filament Games, and qualities in applications and applicants that make an impression. For our first installment in the 2021 reboot of this series, we interviewed Gene...
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    How to Get Hired at a Game Studio: Art Edition 2021

    In our How to Get Hired Series, we interview hiring managers all about their departments, their best practices for success at Filament Games, and qualities in applications and applicants that make an impression. For this installment in the 2021 reboot of this series, we interviewed Art Manager...
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    Educational Games and Media Literacy

    There is a lot of data on the internet. Like, a lot. It comes as no surprise that not every hot take on the web can be trusted. Between the 24-hour news cycle, disinformation campaigns, and the plethora of articles shared on Facebook each day, it’s easy for anyone to feel overwhelmed while...
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    Battle Ravens (Saturday Review)

    Release Date: due 2019 Players: 2 (only) Designer: Daniel Mersey Length: 45-60 minutes Artist: Peter Dennis Age: 14+ Publisher: PSC Games Complexity: 2.0 / 5 My latest review is for Battle Ravens by Daniel Mersey and published by PSC Games. Just for disclosure, it was PSC Games who...
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    Top 5 Tabletop Games of 2018

    Yes, it is nearly the end of 2018, so it is time to list Tabletop Games Blog’s top 5 games of the year. It has been a great year for tabletop games in general, and I have been lucky enough to play nearly 25 different games over the year, including playtesting, PnPs, online games as well as games...
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    He ain't heavy

    Inspired by a recent #ThrowbackThursday tweet from Board Game Inquistion I thought it would be nice to write about one of my own game related memories from my childhood. Like probably most kids of my generation, I grew up with all the usual classic tabletop games, or boardgames as they were...
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    Scythe (Saturday Review)

    Release Date: 2016 Players: 1-5 Designer: Jamey Stegmaier Length: 90-150 minutes Artist: Jakub Różalski Age: 14+ Publisher: Stonemaier Games Complexity: 3.5 / 5 I know, Scythe by Stonemaier Games has been out since 2016 and has had a couple of expansions released as well, including...
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    Clans of Caledonia (Saturday Review)

    Release Date: 2017 Players: 1-4 Designer: Juma Al-JouJou Length: 30-120 minutes Artist: Klemens Franz Age: 12+ Publisher: Karma Games Complexity: 3.4 / 5 Economic simulation games set in 19th century Scotland are few and far between, but Clans of Caledonia by Karma Games is one of...
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    Brain burners

    Don’t get me wrong – I like heavy games, where you have to plan ahead and think about every step. I particularly like strategy games where you can outmanoeuvre your opponents by choosing your tactics wisely and making the right decisions at the right time. I enjoy it when I make steady progress...
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    Terra Mystica (Saturday Review)

    Release Date: 2012 Players: 2-5 Designer: Jens Drögemüller, Helge Ostertag Length: 60-150 minutes Artist: Dennis Lohausen Age: 12+ Publisher: Z-Man Games Complexity: 4.0 / 5 As witches fly overhead, giants stomp around the wastelands, swarmlings huddle in swamps, chaos magicians...
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    Abstract games

    Chess, Draughts, Cribbage, Bridge, Go and many other traditional games are completely abstract in nature. Yes, sure, there is a theme in Chess. There are two fighting armies facing each other in the battlefield, and it makes sense for the peasants, i.e. the pawns, forming the biggest part of the...
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    Vector Wars (Saturday Review)

    Release Date: 2019 Players: 2 (only) Designer: Eli Mamane Length: 45-60 minutes Artist: Hal Laren Age: 13+ Publisher: self-published Complexity: 2.5 / 5 In a future where mankind has resolved to abandon war and replace it with virtual battles, teams of nine elite fighters selected by...
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    Dune (Saturday Review)

    Release Date: 2019 Players: 2-6 Designer: Bill Eberle, Jack Kittredge, Peter Olotka Length: 60-120 minutes Artist: Ilya Baranovsky Age: 14+ Publisher: Gale Force Nine Complexity: 4.0 / 5 Our heighliner was positioned safely in Arrakis‘ orbit. With a steady stream of Spice filling our...
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    High spirits (Topic Discussion)

    There are many things that affect our mental health in some way. It could be a life-changing or otherwise significant event. It could be certain habits we have or things we do – or don’t do. Our physical health can also affect it, as well as the health of someone close to us. Our relationships...

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