T
TOTOTRIX
New member
- PG Coin
- 262
Before release, many fans expected to wield Mjolnir in God of War Ragnarok, but the alternative ended up being much better in the long run.
Before God of War Ragnarok released, fan speculation was running rampant. Some fans were absolutely sure that Kratos would die by Thor's hand in the opening hour, while others thought that Atreus would be punched back in time by Odin. But while the mileage on each of these theories varied from fan to fan, the vast majority of the player-base did think that they'd get to wield the legendary Mjolnir hammer in at least one sequence during the game. That never happened however, and while some fans are still a little disappointed, it ended up being the smart choice for God of War Ragnarok.
Mjolnir is one of the most iconic mythological weapons of all time, thanks in no small part to its appearance in the Marvel Cinematic Universe over the last 10+ years. It's only natural that when players see such an iconic weapon in-game for the first time, they'd want to use it for themselves. But thankfully, Santa Monica Studios showed restraint, and its decision to not let players wield Mjolnir in God of War Ragnarok was definitely the right one.
From a gameplay standpoint, wielding Mjolnir wouldn't be quite as special as players would first think. One of the biggest gimmicks of Mjolnir is that it can be thrown and recalled, which is something the Leviathan Axe can already do. Aside from that, the weapon itself wouldn't really call for a unique moveset, at least not one that differs enough from the axe's. On top of all this, it's highly likely that the player wouldn't be able to shoot lightning out of Mjolnir, as the hammer is just a conduit for Thor's inherent powers. So at the end fo the day, players would be left with a weapon that's essentially just another Leviathan Axe.
Before God of War Ragnarok released, fan speculation was running rampant. Some fans were absolutely sure that Kratos would die by Thor's hand in the opening hour, while others thought that Atreus would be punched back in time by Odin. But while the mileage on each of these theories varied from fan to fan, the vast majority of the player-base did think that they'd get to wield the legendary Mjolnir hammer in at least one sequence during the game. That never happened however, and while some fans are still a little disappointed, it ended up being the smart choice for God of War Ragnarok.
Mjolnir is one of the most iconic mythological weapons of all time, thanks in no small part to its appearance in the Marvel Cinematic Universe over the last 10+ years. It's only natural that when players see such an iconic weapon in-game for the first time, they'd want to use it for themselves. But thankfully, Santa Monica Studios showed restraint, and its decision to not let players wield Mjolnir in God of War Ragnarok was definitely the right one.
It's A Good Thing That Kratos Didn't Wield Mjolnir in God of War Ragnarok
It is undeniable that wielding Mjolnir in God of War Ragnarok would have been fun. One of the most infamous weapons of all time, Mjolnir is just inherently very cool, being able to boomerang around opponents and harness lightning at will. However, wielding Mjolnir wouldn't have made much gameplay or story sense for God of War Ragnarok, and Santa Monica chose to go for the harder but more rewarding route.From a gameplay standpoint, wielding Mjolnir wouldn't be quite as special as players would first think. One of the biggest gimmicks of Mjolnir is that it can be thrown and recalled, which is something the Leviathan Axe can already do. Aside from that, the weapon itself wouldn't really call for a unique moveset, at least not one that differs enough from the axe's. On top of all this, it's highly likely that the player wouldn't be able to shoot lightning out of Mjolnir, as the hammer is just a conduit for Thor's inherent powers. So at the end fo the day, players would be left with a weapon that's essentially just another Leviathan Axe.