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With 35 lectures in 2 days, focusing on industrialization problems, what substantial knowledge of game R&D did UWA DAY 2021 bring?

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With 35 lectures in 2 days, focusing on industrialization problems, what substantial knowledge of game R&D did UWA DAY 2021 bring?

In the past two years, almost everyone in the game industry has seen the trend of the whole industry moving towards high-quality products, but few people have paid attention to how difficult is it. The driving force for the development of high-quality products is more from the industrial growth of game R&D. However, industrialization is never a natural result, but a difficult process in which the whole industry actively seeks change and completes the transformation after millions of tries.

In other words, it is quite difficult to achieve a general improvement in the industry’s R&D level by relying solely on technology empowerment. In addition to mature optimization tools and production processes, more importantly, there should be guidance from many “forerunners” with rich experience.

UWA Technology, which continues to provide product performance solutions and technical support for the game and VR industries, has cumulatively supported more than 8,600 products in the past six years. At the same time, adhering to the unique business philosophy of “altruism”, UWA is also continuously improving the infrastructure construction of the game industry through the establishment of communities, talent training and etc.

It is precisely because of its years of in-depth exploration in all aspects of game development that UWA has long known the various pain points of the current industrialization development stage and the urgent needs of the developers.

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Last weekend, UWA DAY 2021 just ended, which is the 5th Game Development Conference held by UWA. Due to this year’s special reasons, UWA DAY 2021 took the form of the two-day live stream instead, which also brought developers a feast of technology in an extraordinary way. With the theme of “Drive Game R&D Enter the Age of Industrialization”, this conference shared a total of 35 wonderful speeches for developers in the game industry with full of substantial knowledge.

From GameLook’s point of view, UWA hopes to take the chance of this conference as a technical exchange to review the industry’s excellent R&D concepts and practical experience together with all the game developers; and once again conduct a more in-depth exploration of the definition and implementation of “industrialization”. Finally, working hand in hand with Industry partners, UWA intends to build an open and win-win technology exchange ecosystem.

In-Depth Exploration of “Industrialization”​

Over the past ten years, many game companies have enjoyed the boom of China’s mobile game market. However, after frantic growth in the early years, the increasingly mature market has already entered the era of “stock”.

It can be seen that the demographic growth crisis has brought intensified competition, and players’ requirements for game quality and development costs have also gone up. How to use the industrialization system to increase productivity and reduce R&D costs has become the primary issue faced by major Chinese game companies. In this regard, UWA DAY 2021 brings multi-angle sharing to game developers.

On the first day of the conference, UWA CEO Xin, Zhang first delivered a keynote speech on “Drive Game R&D Enter the Age of Industrialization”, sharing his in-depth understanding of industrialization. He mentioned that any mature industry starts with a workshop and slowly explores a reproducible and large-scale method, thus embarking on a scientific commercialization path. To some extent, this is not a new exploration, but the historical experience of our transformation from the agricultural era to the industrial era in the past, and it is also an irreversible trend.

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Zhang Xin believes that the basic premises of game industrialization are: Standardization, Normalization, Professionalization, and Automation. Based on the current market environment and needs, UWA also launched the UWA Pipeline suitable for game development teams. It aims to create a one-stop service system for game development teams, from code submission, to package compilation, to automated testing, and finally, it will be deployed online to create an “industrial-grade” development pipeline for the R&D team.

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UWA Pipeline deeply reflects the related concepts of industrialization. From quality monitoring to performance optimization, it provides comprehensive information feedback to the R&D team during the development process, escorting the performance and quality of game projects.

“Standardization” achieves the standardization of production by scientifically establishing specifications, including project R&D standards, art resource specifications, etc.

“Normalization” standardizes the R&D process, production standards, and testing frequency, making them a more normal and regular process. With simple precautions to achieve better results.

“Professionalization” combines UWA’s in-depth performance analysis services to provide professional solutions to improve the efficiency of problem-solving.

“Automation” provides four functions: equipment management, use case management, package management, and task management, and builds an easy-to-use automated testing framework to make the R&D process more controllable

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Picture of the Upcoming UWA Pipeline 2.0 Local Cloud Real Machine Test System

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Due to the content space, image limitation, for the full content with data and graphics, please feel free to read more here: https://blog.en.uwa4d.com/2021/12/08/with-35-lectures-in-2-days-focusing-on-industrialization-problems-what-substantial-knowledge-of-game-rd-did-uwa-day-2021-bring/

Please feel free to read more related topics on the UWA official blog page at https://blog.en.uwa4d.com. Over 9000 video games tested and optimized by UWA Game Optimization Toolkit, if you want to have a 15-day free trial, you can visit the UWA official website and register an account at: https://en.uwa4d.com/feature/got

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A Happy Knowledge Sharer:

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